![]() ![]() I just don't think I can plod along with it anymore. I can only tell you that I've hit play on this audio twice and. ![]() Just remember that I'm no audio expert, but since I'm cataloguing my reading choices, I really can't ignore this one. It's been a while since I've not been able to finish an audio. She thought I was headed for a life of crime! The narration was excellent. Now I understand why my grandmother, to my horror, threw away all of my comics when she discovered them in my room in 1962. And all of the first person dialog brings the tone of the times to life. However, as a fan of old EC Comics, I enjoyed hearing from all of the people who created them many who lived through the ban went on to create modern comics. I would have liked less quantity and more in depth interviews. ![]() A fair criticism is that there are too many sources referenced. It is precisely the same dynamic described in this book. ![]() One can't help but see the parallels to current events as we scapegoat video games as the cause of violence in young people, even though violent crime has gone down as the sale of video games has gone up over the last 5 years. This well researched book clearly details how Comic Books were used as a quick easy target for the difficult problem of violence in society. ![]()
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